﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.SerriedCabinet
{
    public class SearchControl : MonoBehaviour
    {
        [SerializeField]
        private GameObject _guide;
        public GameObject guide {
            get {
                return _guide;
            }
            set {
                _guide = value;
            }
        
        }
    }
}